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Скиллы

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Acumen 1                                   Casting Spd. +15%
Acumen 2                        Casting Spd. +23%
Acumen 3                        Casting Spd. +30%
Advanced Block 1               Shield P.Def. +60%
Advanced Block 2               Shield P.Def. +80%
Advanced Block 3               Shield P.Def. +100%
Agility 1                        Evasion +2
Agility 2                        Evasion +3
Agility 3                        Evasion +4
Angelic Icon 1               P.Def. +50%, M.Def. +50%, Accuracy +6, Critical      +33, Speed +10, Atk. Spd. +10%, HP restored from heals -80%
Angelic Icon 2               P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +69, Speed +20, Atk. Spd. +20%, HP restored from heals -80%
Angelic Icon 3               P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +100, Speed +30, Atk. Spd. +30%, HP restored from heals -80%
Arcane Chaos               Cancel+Debuff resistance -30%, Magic MP Cost +30%, MP Regen per tick -24
Arcane Disruption 1+      Casting Spd. -23%
Arcane Protection               Cancel resistance +30%, Debuff resistance +20%
Armor Crush               P.Def. -30%, M.Def. -30%
Assassin Servitor               Accuracy +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10%
Attack Aura 1               P.Atk. +8%
Attack Aura 2               P.Atk. +12%
Aura Flare                        All Magic Damage -50%, this includes the Aura you cast to get the debuff
Battle Roar 1               HP +10%, heals the amount added
Battle Roar 2               HP +15%, heals the amount added
Battle Roar 3               HP +20%, heals the amount added
Battle Roar 4               HP +25%, heals the amount added
Battle Roar 5               HP +30%, heals the amount added
Battle Roar 6               HP +35%, heals the amount added
Bear Spirit Totem               P.Atk. +20%, Speed -30%,
Berserker Spirit 1               P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Evasion -2, Speed +5, Atk. Spd +5%, Casting Spd. +5%
Berserker Spirit 2               P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Evasion -4, Speed +8, Atk. Spd +8%, Casting Spd. +8%
Bison Spirit Totem               At 60% or less HP - P.Atk. +10%, Critical +200;                     
Blazing Skin 1               Reflect 10% of melee range physical damage back on the attacker
Blazing Skin 2               Reflect 15% of melee range physical damage back on the attacker
Blazing Skin 3               Reflect 20% of melee range physical damage back on the attacker
Bless Shield 1               Shield Block Rate +30%
Bless Shield 2               Shield Block Rate +40%
Bless Shield 3               Shield Block Rate +50%
Bless Shield 4               Shield Block Rate +60%
Bless Shield 5               Shield Block Rate +70%
Bless Shield 6               Shield Block Rate +80%
Bless the Body 1               HP +10%
Bless the Body 2               HP +15%
Bless the Body 3               HP +20%
Bless the Body 4               HP +25%
Bless the Body 5               HP +30%
Bless the Body 6               HP +35%
Bless the Soul 1               MP +10%
Bless the Soul 2               MP +15%
Bless the Soul 3               MP +20%
Bless the Soul 4               MP +25%
Bless the Soul 5               MP +30%
Bless the Soul 6               MP +35%
Blessing of Queen 1      Critical +25%, Critical Damage +20%
Blessing of Queen 2      Critical +27%, Critical Damage +22%
Blessing of Queen 3+      Critical +30%, Critical Damage +25%
Blessing of Sagittarius      Physical Skill Reuse Delay -??
Blessing of Seraphim 1      MP regen per tick +30%
Blessing of Seraphim 2      MP regen per tick +32%
Blessing of Seraphim 3+      MP regen per tick +35%
Blessings of Pa'agrio 1      P.Def. +8%
Blessings of Pa'agrio 2      P.Def. +12%
Blessings of Pa'agrio 3      P.Def. +15%
Blinding Blow               Speed +40%
Blizzard                        Speed -45%
Block Shield                        P.Def. -10%
Block Wind Walk               Speed -10%
Body of Avatar 1               HP +10%
Body of Avatar 2               HP +15%
Body of Avatar 3               HP +20%
Body of Avatar 4               HP +25%
Body of Avatar 5               HP +30%
Body of Avatar 6               HP +35%
Bright Servitor 1               M.Atk. +55%
Bright Servitor 2               M.Atk. +65%
Bright Servitor 3               M.Atk. +75%
Chant of Battle 1               P.Atk. +8%
Chant of Battle 2               P.Atk. +12%
Chant of Battle 3               P.Atk. +15%
Chant of Eagle 1               Accuracy +2
Chant of Eagle 2               Accuracy +3
Chant of Eagle 3               Accuracy +4
Chant of Evasion 1      Evasion +2
Chant of Evasion 2      Evasion +3
Chant of Evasion 3      Evasion +4
Chant of Fire 1               M.Def. +15%
Chant of Fire 2               M.Def. +23%
Chant of Fire 3               M.Def. +30%
Chant of Flame 1               Casting Spd. +15%
Chant of Flame 2               Casting Spd. +23%
Chant of Flame 3               Casting Spd. +30%
Chant of Fury 1               Atk. Spd. +15%
Chant of Fury 2               Atk. Spd. +33%
Chant of Predator 1      Critical +20%
Chant of Predator 2      Critical +25%
Chant of Predator 3      Critical +30%
Chant of Rage 1               Critical Damage +30%
Chant of Rage 2               Critical Damage +40%
Chant of Rage 3               Critical Damage +50%
Chant of Revenge 1      Reflect 10% of melee range physical damage back on the attacker
Chant of Revenge 2      Reflect 15% of melee range physical damage back on the attacker
Chant of Revenge 3      Reflect 20% of melee range physical damage back on the attacker
Chant of Shielding 1      P.Def. +8%
Chant of Shielding 2      P.Def. +12%
Chant of Shielding 3      P.Def. +15%
Chant of Spirit               Cancel resistance +30%, Debuff resistance +20%
Chant of Vampire 1      Recover 6% of melee physical damage as HP
Chant of Vampire 2      Recover 7% of melee physical damage as HP
Chant of Vampire 3      Recover 8% of melee physical damage as HP
Chant of Vampire 4      Recover 9% of melee physical damage as HP
Chant of Victory               HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, M.Atk. +20%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%
Charm of Luck               Reduce Drop Penalty
Clarity 1                        Skill MP Consumption -4%
Clarity 2                        Skill MP Consumption -8% on the second cost only (There are 2 seperate times when a skill uses mp - when you use it and when it is finally cast. Clarity acts only on the second cost.
Clarity 3                        Skill MP Consumption -10%
Concentration 1               Chance of casting interruption -18%
Concentration 2               Chance of casting interruption -25%
Concentration 3               Chance of casting interruption -36%
Concentration 4               Chance of casting interruption -42%
Concentration 5               Chance of casting interruption -48%
Concentration 6               Chance of casting interruption -53%
Cripple 1-5                        Speed -30%
Cripple 6+                        Speed -45%
Curse Chaos 1               Accuracy -12
Curse Chaos 2+               Accuracy -13
Curse Disease 1+               Amount restored from Heals -50%
Curse Gloom               M.Def. -23%
Curse of Abyss               M.Atk. -30%, P.Def. -30%, Evasion -6, Speed -10%, Casting Spd. -20%, Magic Critical Rate -30%
Curse of Doom               Physical+Magical Skill Silence
Curse of Shade 1               P.Def. -6%, M.Def. -6%
Curse of Shade 2               P.Def. -8%, M.Def. -8%
Curse of Shade 3+      P.Def. -10%, M.Def. -10%
Curse: Weakness 1      P.Atk. -17%
Curse: Weakness 2-5      P.Atk. -20%
Curse: Weakness 6+      P.Atk. -23%
Dance of Aqua Guard      Resistance to Water attribute +30%
Dance of Concentration      Casting Spd. +30%, Chance of casting interruption -30%
Dance of Earth Guard      Resistance to Earth attribute +30%
Dance of Fire               Critical Damage +50%
Dance of Fury               Atk. Spd. +15%
Dance of Inspiration      Accuracy +4
Dance of Light               Makes physical attacks Holy attribute
Dance of Medusa               Petrify
Dance of Mystic               M.Atk. +20%
Dance of Protection      Fall damage -30%
Dance of Shadow               Speed -50%, Avoid Agro 100%
Dance of Siren               Magic Critical Rate +200%
Dance of Vampire               Recover 8% of melee physical damage as HP
Dance of Warrior               P.Atk. +12%
Dark Vortex                        MP Regen per tick -12, Resistance to Darkness attribute -30%
Dash 1                        Speed +40%
Dash 2                        Speed +66%
Dead Eye 1                        P.Atk. +124, Accuracy +1, Atk. Spd. -20%, Critical Damage +??
Dead Eye 2                        P.Atk. +134, Accuracy +1, Atk. Spd. -20%, Critical Damage +15-20%
Dead Eye 3                        P.Atk. +145, Accuracy +2, Atk. Spd. -20%, Critical Damage +??
Dead Eye 4                        P.Atk. +155, Accuracy +2, Atk. Spd. -20%, Critical Damage +??
Dead Eye 5-6               P.Atk. +??, Accuracy +??, Atk. Spd. -20%, Critical Damage +??
Dead Eye 7                        P.Atk. +188, Accuracy +3, Atk. Spd. -20%, Critical Damage +??%
Dead Eye 8                        P.Atk. +199, Accuracy +3, Atk. Spd. -20%, Critical Damage +20%
Death Whisper 1               Critical Damage +30%
Death Whisper 2               Critical Damage +40%
Death Whisper 3               Critical Damage +50%
Decrease Weight 1      Weight Penalty +3000 (does not increase capacity)
Decrease Weight 1      Weight Penalty +6000 (does not increase capacity)
Decrease Weight 1      Weight Penalty +9000 (does not increase capacity)
Defense Aura 1               P.Def. +8%
Defense Aura 2               P.Def. +12%
Deflect Arrow 1               Bow Damage -16%
Deflect Arrow 2               Bow Damage -19%
Deflect Arrow 3               Bow Damage -22%
Deflect Arrow 4               Bow Damage -25%
Demon Wind               Amount restored from Heals -50%
Demonic Blade Dance 1-3    P.Atk. -10%, M.Atk. -10%
Demonic Blade Dance 4-5    P.Atk. -15%, M.Atk. -15%
Demonic Blade Dance 6-7    P.Atk. -20%, M.Atk. -20%
Demonic Blade Dance 8-9    P.Atk. -25%, M.Atk. -25%
Demonic Blade Dance 10     P.Atk. -30%, M.Atk. -30%
Divine Protection               Resistance to Darkness attribute +30%
Duelist Spirit 1               Atk. Spd. +8%, PVP damage +??
Duelist Spirit 2               Atk. Spd. +12%, PVP damage +??
Earth Chant 1               P.Def. +5%, does not stack with Greater Might or War Chant.
Earth Chant 2               P.Def. +10%, does not stack with Greater Might or War Chant.
Earth Chant 3               P.Def. +15%, does not stack with Greater Might or War Chant.
Elemental Protection      Resistance to Fire attribute +30%, Resistance to Wind, Water, Earth attributes +20%
Empower 1                        M.Atk. +55%
Empower 2                        M.Atk. +65%
(Greater) Empower 3      M.Atk. +75%
Entangle 1                        Speed -30%
Entangle 2+                        Speed -45%
Evade Shot 1               Evasion +6
Eye of Pa'agrio               Critical Damage +50%
Fell Swoop                        Polearm Arc +??
Final Servitor               HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%
Fire Vortex                        Speed -10%, Atk. Spd. -30%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Fire attribute -20%, Resistance to Water attribute +??%
Fist Fury                        Atk. Spd. +25%
Focus 1                        Critical +20%
Focus 2                        Critical +25%
Focus 3                        Critical +30%
Focus Attack 1-2               Accuracy +3, Critical Damage +10-15%, Polearm can hit only 1 target
Focus Attack 3               Accuracy +?, Critical Damage +?, Polearm can hit only 1 target
Focus Attack 4               Accuracy +5, Critical Damage +?, Polearm can hit only 1 target
Focus Attack 5               Accuracy +?, Critical Damage +?, Polearm can hit only 1 target
Focus Chance               Critical Chance from front -30%, Critical Chance from side +30%, Critical Chance from back +60%
Focus Death                        Critical -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%
Focus Power                        Critical Damage from front -30%, Critical Damage from side +30%, Critical Damage from back +60%
Freezing Skin 1               Reflect 10% of melee range physical damage back on the attacker
Freezing Skin 2               Reflect 15% of melee range physical damage back on the attacker
Freezing Skin 3               Reflect 20% of melee range physical damage back on the attacker
Freezing Strike 1+               Speed -30%
Frenzy 1                        With Sword or Blunt: P.Atk. +100%, With 2hs/2hb: Accuracy +4, P.Atk. +150.2%, With other weapon: P.Atk. +???%
Frenzy 2                        With Sword or Blunt: P.Atk. +150%, With 2hs/2hb: Accuracy +4, P.Atk. +199.4%, With other weapon: P.Atk. +20%
Frenzy 3                        With Sword or Blunt: P.Atk. +200%, With 2hs/2hb: Accuracy +4, P.Atk. +301.95%, With other weapon: P.Atk. +???%
Frost Bolt 1+               Speed -30%
Gift of Queen 1               P.Atk. +6%, Accuracy +2
Gift of Queen 2               P.Atk. +8%, Accuracy +2
Gift of Queen 3+               P.Atk. +10%, Accuracy +2
Gift of Seraphim 1               Reuse Delay -30%
Gift of Seraphim 2               Reuse Delay -32%
Gift of Seraphim 3+      Reuse Delay -35%
Glory of Pa'agrio 1               M.Def. +15%
Glory of Pa'agrio 2               M.Def. +23%
Glory of Pa'agrio 3               M.Def. +30%
Greater Magic Haste Potioт   Casting Spd. +30%
Greater Might 1               P.Atk. +4%, does not stack with Greater Shield or Earth Chant.
Greater Might 2               P.Atk. +7%, does not stack with Greater Shield or Earth Chant.
Greater Might 3               P.Atk. +10%, does not stack with Greater Shield or Eart Chant.
Greater Shield 1               P.Def. +5%, does not stack with Greater Might or War Chant.
Greater Shield 2               P.Def. +10%, does not stack with Greater Might or War Chant.
Greater Shield 3               P.Def. +15%, does not stack with Greater Might or War Chant.
Gr. Quick Step Potion          Speed +33
Gr. Swift Attack Potion        Atk. Spd. +33%
Guidance 1                       Accuracy +2
Guidance 2                       Accuracy +3
Guidance 3                       Accuracy +4
Guts 1                       P.Def. +100%
Guts 2                       P.Def. +150%
Guts 3                       P.Def. +200%
Hamstring 1+              Speed -45%
Hamstring Shot              Speed -45%
Haste 1                       Atk. Spd. +15%
Haste 2                       Atk. Spd. +33%
Haste Potion                       Speed +20
Hawk Eye 1                       P.Def. -10%, Accuracy +6
Hawk Eye 2                       P.Def. -10%, Accuracy +8
Hawk Eye 3                       P.Def. -10%, Accuracy +10
Hawk Spirit Totem              Accuracy +6, Critical +100, Critical Damage +??
Herb of Atk. Speed     Atk. Spd. +33%
Herb of Casting Spd.     Casting Spd. +30%
Herb of Critical Attack     Critical +30%
Herb of Magic              M.Atk. +75%
Herb of Speed              Speed +33
Herb of Strength              P.Atk. +15%
Heroic Berserker              Accuracy +8, Evasion -8, P.Atk. +500, M.Atk. +500, P.Def. -25%, M.Def. -25, Atk. Speed +100, Casting Spd. +100, Speed +20, Cancel/Debuff resistance +??, Heals are ??% more effective
Heroic Dread              Speed +?? (this is a fear debuff)
Heroic Grandeur              P.Def. -??, M.Def. -??, Evasion -??, Shield Block Rate -??, Magic Resistance (?) +??, Blocks all Physical and Magical effects (?)
Heroic Miracle              P.Def. +5400, M.Def. +4050, Speed +5, Cancel resistance +??, requires Shield to function
Heroic Valor                       P.Atk. +250, P.Def. +500, Cancel resistance +??
Hex                                P.Def. -23%
Holy Resistance 1              Resistance to Holy attribute +15%
Holy Resistance 2              Resistance to Holy attribute +23%
Holy Resistance 3              Resistance to Holy attribute +30%
Holy Weapon              Makes physical attacks Holy attribute
Hot Springs Cholera 1     Accuracy +3
Hot Springs Cholera 2     Accuracy +6, Evasion -3
Hot Springs Cholera 3     Accuracy +8, Evasion -3
Hot Springs Cholera 4     Accuracy +10, Evasion -3
Hot Springs Cholera 5     Accuracy +6, Evasion -5
Hot Springs Cholera 6-7     Evasion -5
Hot Springs Cholera 8-9     Evasion -8
Hot Springs Cholera 10     Evasion -10
Hot Springs Malaria 1     Casting Spd. +4%
Hot Springs Malaria 2     Casting Spd. +8%, MP Cost -4%
Hot Springs Malaria 3     Casting Spd. +12%, MP Cost -4%
Hot Springs Malaria 4     Casting Spd. +16%, MP Cost -4%
Hot Springs Malaria 5     Casting Spd. +8%, MP Cost -8%
Hot Springs Malaria 6-7     MP Cost -8%
Hot Springs Malaria 8-9     MP Cost -12%
Hot Springs Malaria 10     MP Cost -16%
Howl                                P.Atk. -23%
Ice Bolt 1+                       Speed -30%
Ice Vortex                       Speed -30%, Atk. Spd. -10%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Water attribute -20%, Resistance to Fire attribute +??%
Infernal Weapon              Makes physical attacks Fire attribute
Invigor 1                       Resistance to Bleed attribute +30%
Invigor 2                       Resistance to Bleed attribute +40%
Invigor 3                       Resistance to Bleed attribute +50%
Iron Will 1                       M.Def. +15%
Iron Will 2                       M.Def. +23%
Iron Will 3                       M.Def. +30%
Judgment 1-5              Critical Damage -25%
Judgment 6-9              Critical Damage -30%
Judgment 10              Critical Damage -35%
Kiss of Eva 1              Breath Guage +400%
Kiss of Eva 2              Breath Guage +600%
Light Vortex                       Accuracy -6, MP Regen per tick -12, Resistance to Holy attribute -30%
Lionheart 1                       Resistance to Shock, Hold, Sleep, Paralyze attributes +40%, Cancel Resistance +??
Lionheart 2                       Resistance to Shock, Hold, Sleep, Paralyze attributes +60%, Cancel Resistance +??
Lionheart 3                       Resistance to Shock, Hold, Sleep, Paralyze attributes +80%, Cancel Resistance +??
Magic Barrier 1              M.Def. +23%
Magic Barrier 2              M.Def. +30%
Magic Haste Potion              Casting Spd. +23%
Magical Backfire              Skill MP Consumption +??
Magical Mirror              Reflect magical debuffs at a 30% probability, physical at a 10% probability.
Majesty 1                       P.Def. +7%, Evasion -2
Majesty 2                       Evasion -4
Majesty 3                       Evasion -6
Mana Regeneration 1     MP Regen per tick +1.72
Mana Regeneration 2     MP Regen per tick +2.16
Mana Regeneration 3     MP Regen per tick +2.74
Mana Regeneration 4     MP Regen per tick +3.09
Mass Block Wind Walk     Speed -10%
Mass Curse of Shade 1     P.Def. -6%, M.Def. -6%
Mass Curse of Shade 2     P.Def. -8%, M.Def. -8%
Mass Curse of Shade 3+     P.Def. -10%, M.Def. -10%
Mass Gloom M.Def. -??
Mass Shield Block              P.Def. -10%
Mass Slow 1+              Speed -45%
Mass Surrender to Fire     Resistance to Fire attribute -??, Resistance to Water attribute +??%
Mass Surrender to Water     Resistance to Water attribute -??, Resistance to Fire attribute +??%
Mass Surrender to Wind     Resistance to Wind attribute -??, Resistance to Earth attribute +??%
Mental Shield 1              Resistance to Hold, Sleep, Derangement +50%
Mental Shield 2              Resistance to Hold, Sleep, Derangement +60%
Mental Shield 3              Resistance to Hold, Sleep, Derangement +70%
Mental Shield 4              Resistance to Hold, Sleep, Derangement +80%
Might 1                       P.Atk. +8%
Might 2                       P.Atk. +12%
Might 3                       P.Atk. +15%
Mighty Servitor 1              P.Atk. +8%
Mighty Servitor 2              P.Atk. +12%
Mighty Servitor 3              P.Atk. +15%
Ogre Spirit Totem              P.Def. +15%, Evasion -10, Speed -30%, HP +20%
Pa'agrian Gift 1              P.Atk. +8%
Pa'agrian Gift 2              P.Atk. +12%
Pa'agrian Gift 3              P.Atk. +15%
Pa'agrian Haste 1              Speed +20
Pa'agrian Haste 2              Speed +33
Phantom Cubic              P.Atk. -23% or P.Def. -23% or Atk. Spd. -23%
Physical Mirror              Reflect physical debuffs at a 30% probabilitym magical at a 10% probability.
Potion of Alacrity              Atk. Spd. +15%
Power Break 1-2              P.Atk. -20%
Power Break 3+              P.Atk. -23%
Prayer 1                       Heal Power +8%
Prayer 2                       Heal Power +10%
Prayer 3                       Heal Power +12%
Prophecy of Fire              HP +20%, HP regen per tick +20%, P.Atk. +10%, P.Def. +20%, Accuracy +4, Speed -10%, Atk. Spd. +20%, Debuff Resistance +10%
Prophecy of Water              MP regen per tick +20%, M.Atk. +20%, M.Def. +20%, Speed -20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10%
Prophecy of Wind              Accuracy +4, Evasion +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10%
Psycho Symphony 1-3     Speed +??, Atk. Spd. -10%, Casting Spd. -10%
Psycho Symphony 4+     Speed +??, Atk. Spd. -??, Casting Spd. -??
Puma Spirit Totem Atk.       Atk. Spd. +25%, Evasion +3, P. def  -20%
Rabbit Spirit Totem     P.Atk. -90%, Evasion +25, Speed +50%,
Rage 1                       Evasion -3, P.Def. -20%, With Sword/Blunt: P.Atk. +45%, With 2hs/2hb: Accuracy +2, P.Atk. +55.4%, With other weapon: P.Atk. +??
Rage 2                       Evasion -3, P.Def. -20%, With Sword/Blunt: P.Atk. +55%, With 2hs/2hb: Accuracy +4, P.Atk. +64.085%, With other weapon: P.Atk. +20%
Rage of Pa'agrio 1              P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Evasion -2, Speed +5, Atk. Spd +5%, Casting Spd. +5%
Rage of Pa'agrio 2              P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Evasion -4, Speed +8, Atk. Spd +8%, Casting Spd. +8%
Rapid Fire 1                       P.Atk. +62, Atk. Spd. +20%, bow range -300, only works with a bow
Rapid Fire 2                       P.Atk. +67, Atk. Spd. +20%, bow range -300, only works with a bow
Rapid Fire 3                       P.Atk. +73, Atk. Spd. +20%, bow range -300, only works with a bow
Rapid Fire 4                       P.Atk. +78, Atk. Spd. +20%, bow range -300, only works with a bow
Rapid Fire 5                       P.Atk. +83, Atk. Spd. +20%, bow range -300, only works with a bow
Rapid Fire 6                  P.Atk. +??, Atk. Spd. +20, bow range -300, only works with a bow
Rapid Fire 7                       P.Atk. +94, Atk. Spd. +20%, bow range -300, only works with a bow
Rapid Fire 8                       P.Atk. +100, Atk. Spd. +20%, bow range -300, only works with a bow
Rapid Shot 1              Atk. Spd. with a bow +8%
Rapid Shot 2              Atk. Spd. with a bow +12%
Reflect Damage 1              Reflect 10% of melee range physical damage back on the attacker
Reflect Damage 2              Reflect 15% of melee range physical damage back on the attacker
Reflect Damage 3              Reflect 20% of melee range physical damage back on the attacker
Regeneration 1              HP regen per tick +10%
Regeneration 2              HP regen per tick +15%
Regeneration 3              HP regen per tick +20%
Resist Aqua 1              Resistance to Water attribute +15%
Resist Aqua 2              Resistance to Water attribute +23%
Resist Aqua 3              Resistance to Water attribute +30%
Resist Fire 1                       Resistance to Fire attribute +15%
Resist Fire 2              Resistance to Fire attribute +23%
Resist Fire 3                       Resistance to Fire attribute +30%
Resist Poison 1              Resistance to Poison attribute +30%
Resist Poison 2              Resistance to Poison attribute +40%
Resist Poison 3              Resistance to Poison attribute +50%
Resist Shock 1              Resistance to Shock attribute +15%
Resist Shock 2              Resistance to Shock attribute +20%
Resist Shock 3              Resistance to Shock attribute +30%
Resist Shock 4              Resistance to Shock attribute +40%
Resist Wind 1              Resistance to Wind attribute +15%
Resist Wind 2              Resistance to Wind attribute +23%
Resist Wind 3              Resistance to Wind attribute +30%
Sanctuary                       P.Atk. -23%
Sand Bomb 1-5              Accuracy -6
Sand Bomb 6-9              Accuracy -9
Sand Bomb 10              Accuracy -12
Seal of Chaos 1-2              Accuracy -6
Seal of Chaos 3+              Accuracy -8
Seal of Despair              P.Atk. -10%, M.Def. -30%, Accuracy -6, Critical -30%, Critical Damage -30%, Speed -20%, Atk. Spd. -30%
Seal of Disease              HP restored from heals -50%
Seal of Scourge 1+     HP regen per tick set to 0
Seal of Slow 1              Speed -30%
Seal of Slow 2+              Speed -45%
Seal of Suspension 1+     Reuse delay +200%
Seal of Winter              Atk. Spd. -23%
Servitor Haste 1              Atk. Spd. +15%
Servitor Haste 2              Atk. Spd. +33%
Servitor Magic Shield 1     M.Def. +23%
Servitor Magic Shield 2     M.Def. +30%
Servitor Physical Shield 1 P.Def. +8%
Servitor Physical Shield 2 P.Def. +12%
Servitor Physical Shield 3 P.Def. +15%
Servitor Ultimate Defense 1 P.Def. +1800, M.Def. +1350, Speed 0
Servitor Ultimate Defense 2 P.Def. +3600, M.Def. +2700, Speed 0
Servitor Windwalk 1     Speed +20
Servitor Windwalk 2     Speed +33
Shield 1                       P.Def. +8%
Shield 2                       P.Def. +12%
Shield 3                       P.Def. +15%
Shield Slam                       Physical skill silence
Shock Blast                       P.Def. -30%, M.Def. -30%
Slow 1                       Speed -30%
Slow 2+                       Speed -45%
Snipe 1                       P.Atk. +124, Accuracy +1, Critical +20%, Range +300
Snipe 2                       P.Atk. +134, Accuracy +3, Critical +20%, Range +300
Snipe 3                       P.Atk. +129, Accuracy +2, Critical +20%, Range +300
Snipe 4                       P.Atk. +138, Accuracy +2, Critical +20%, Range +300
Snipe 5                       P.Atk. +148, Accuracy +2, Critical +20%, Range +300
Snipe 6                       P.Atk. +158, Accuracy +2, Critical +20%, Range +300
Snipe 7                       P.Atk. +188, Accuracy +4, Critical +20%, Range +300
Snipe 8                       P.Atk. +177, Accuracy +2, Critical +20%, Range +300
Song of Champion              Reuse Delay -30%, MP Cost -20%
Song of Earth              P.Def. +25%
Song of Flame Guard     Resistance to Fire attribute +30%
Song of Hunter              Critical +100%
Song of Invocation     Resistance to Darkness attribute +20%
Song of Life                       HP regen per tick +20%
Song of Meditation              MP regen per tick +20%, MP Cost -10%
Song of Renewal              Physical Skill Reuse Delay -30%, MP cost -5%
Song of Storm Guard     Resistance to Wind attribute +30%
Song of Vengeance     Reflect 20% of melee range physical damage back on the attacker
Song of Vitality              HP +30%
Song of Warding              M.Def. +30%
Song of Water              Evasion +3
Song of Wind              Speed +20
Soul of Pa'agrio              M.Atk. +75%
Soul of Sagitarrius 1     MP +10%
Soul of Sagitarrius 2     MP +15%
Soul of Sagitarrius 3     MP +20%
Soul of Sagitarrius 4     MP +25%
Soul Shield 1              P.Def. +8%
Soul Shield 2              P.Def. +12%
Soul Shield 3              P.Def. +15%
Spirit Barrier 1              M.Def. +15%
Spirit Barrier 2              M.Def. +23%
Spirit Barrier 3              M.Def. +30%
Spirit of Sagittarius     Physical Skill MP Cost -??
Spoil (enchanted)              Atk. Spd. -23%
Spoil Festival (enchanted)   Atk. Spd. -23%
Sprint 1                       Speed +20
Sprint 2                       Speed +33
Stealth 1                       P.Atk. -45%, P.Def. -45%, M.Def. -45%, Accuracy -12, Evasion -12
Stealth 2                       P.Atk. -45%, P.Def. -30%, M.Def. -30%, Accuracy -12, Evasion -8
Stealth 3                       P.Atk. -45%, P.Def. -15%, M.Def. -15%, Accuracy -12, Evasion -4
Stealth                       base stats -??
Surrender to Earth 1     Resistance against Earth attribute -25%, Resistance to Wind attribute +??%
Surrender to Earth 2+     Resistance against Earth attribute -30%, Resistance to Wind attribute +??%
Surrender to Fire 1-3     Resistance against Fire attribute -25%, Resistance to Water attribute +??%
Surrender to Fire 4+     Resistance against Fire attribute -30%, Resistance to Water attribute +??%
Surrender to Poison 1-3     Resistance against Poison attribute -25%
Surrender to Poison 4+     Resistance against Poison attribute -30%
Surrender to Water 1+     Resistance against Water attribute -30%, Resistance to Fire attribute +??%
Surrender to Wind 1+     Resistance against Wind attribute -30%, Resistance to Earth attribute +??%
Tact of Pa'agrio 1              Evasion +2
Tact of Pa'agrio 2              Evasion +3
Tact of Pa'agrio 3              Evasion +4
Thrill Fight 1                       Speed -20%, Atk. Spd. +5%
Thrill Fight 2                       Speed -20%, Atk. Spd. +10%
Tribunal 1-6                       Critical -30%
Tribunal 7-9                       Critical -40%
Tribunal 10                       Critical -50%
Touch of Death              Max CP -90%, Resist Debuffs -30%, Heals are 30% less effective
Touch of Life              Cancel Resistance +60%Resist Debuffs 30%, Heals are 30% more effective
Ultimate Defense              P.Def. +1800, M.Def. +1350, Speed 0, Cancel Resistance +??
Ultimate Defense              P.Def. +3600, M.Def. +2700, Speed 0, Cancel Resistance +??
Ultimate Evasion 1              Evasion +20, Cancel Resistance +??
Ultimate Evasion 2              Evasion +25, Cancel Resistance +??
Under the Protection of Pa'agrio 1 Shield Block Rate +30%
Under the Protection of Pa'agrio 2 Shield Block Rate +40%
Under the Protection of Pa'agrio 3 Shield Block Rate +50%
Unholy Resistance 1     Resistance to Darkness attribute +15%
Unholy Resistance 2     Resistance to Darkness attribute +23%
Unholy Resistance 3     Resistance to Darkness attribute +30%
Vampiric Rage 1              Recover 6% of melee physical damage as HP
Vampiric Rage 2              Recover 7% of melee physical damage as HP
Vampiric Rage 3              Recover 8% of melee physical damage as HP
Vampiric Rage 4              Recover 9% of melee physical damage as HP
Vengeance                       P.Def. +5400, M.Def. +4050, Speed 0, Cancel Resistance +??
Vision of Pa'agrio 1     Accuracy +2
Vision of Pa'agrio 2     Accuracy +3
Vision of Pa'agrio 3     Accuracy +4
War Chant 1              P.Atk. +4%, does not stack with Greater Shield or Earth Chant.
War Chant 2              P.Atk. +7%, does not stack with Greater Shield or Earth Chant.
War Chant 3              P.Atk. +10%, does not stack with Greater Shield or Earth Chant.
War Cry                       P.Atk. +20%
War Cry                       P.Atk. +25%
Warrior Servitor              HP +20%, P.Def. +20%, Accuracy +4, P.Atk. +10%, Speed -10%, Atk. Spd. +20%, HP added is healed, Debuff resistance +10%
Wild Defense              Speed -90%, Atk. Speed -70%, P.Def. +400%, M.Def. +400%
Wild Magic 1                       Magic Critical rate +200%
Wild Magic 2                       Magic Critical rate +300%
Wind Shackle 1              Atk. Spd. -17%
Wind Shackle 2-5              Atk. Spd. -20%
Wind Shackle 6+              Atk. Spd. -23%
Wind Vortex                       Speed -10%, Atk. Spd. -10%, Casting Spd. -30%, MP Regen per tick -12, Resistance to Wind attribute -20%, Resistance to Earth attribute +??%
Wind Walk 1                       Speed +20
Wind Walk 2                       Speed +33
Wisdom of Pa'agrio 1     Casting Spd. +15%
Wisdom of Pa'agrio 2     Casting Spd. +23%
Wisdom of Pa'agrio 3     Casting Spd. +30%
Wizard Servitor              MP Regen per tick +20%, Speed -20%, M.Def. +20%, M.Atk. +20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10%
Wolf Spirit Totem              Speed +15%
Wyvern Aegis              P.Def. +7000, M.Def. +6000
Zealot 1 (Destroyer)     Atk. Spd. +10%, Critical +33, Accuracy +6, Speed +10, HP restored from heal +??
Zealot 2 (Destroyer)     Atk. Spd. +20%, Critical +67, Accuracy +6, Speed +20, HP restored from heal +??
Zealot 3 (Destroyer)     Atk. Spd. +30%, Critical +100, Accuracy +6, Speed +30, HP restored from heal +??
Zealot 1 (Tyrant)              Atk. Spd. +10%, Critical Damage +33%, Accuracy +6, Speed +10, HP restored from heal +??
Zealot 2 (Tyrant)              Atk. Spd. +20%, Critical Damage +67%, Accuracy +6, Speed +20, HP restored from heal +??
Zealot 3 (Tyrant)              Atk. Spd. +30%, Critical Damage +100%, Accuracy +6, Speed +30, HP restored from heal +??

Отредактировано Revan (2006-12-11 00:07:36)

0

2

Ну и пассивки заодно....
Клановые пассивки неточны, но их здесь и нет :)

Aegis Shield Block Radius 360 degrees
Acrobat 1 Fall safe height +60
Acrobat 2 Fall safe height +100
Boost Breath 1 Breath Guage +180
Boost Breath 2 Breath Guage +300
Clan Aegis 1 P.Def. +3%
Clan Aegis 2 P.Def. +5%
Clan Aegis 3+ P.Def. +??
Clan Agility Evasion +??
Clan Clarity MP Regen per tick +??
Clan Cyclonic Resistance Resistance to Wind and Water Attributes +??
Clan Empowerment M.Atk. +??
Clan Essence MP +??
Clan Fortitude Resistance to Shock Attribute +??
Clan Freedom Resistance to Hold and Derangement Attributes +??
Clan Guidance Accuracy +??
Clan Imperium right to open a clan command channel
Clan Lifeblood HP Regen per tick +??
Clan Luck 1 Exp pentalty upon death -12%
Clan Magic Protection 1 M.Def. +6%
Clan Magic Protection 2 M.Def. +10%
Clan Magic Protection 3+ M.Def. +??%
Clan Magmatic Resistance Resistance to Fire and Earth Attributes +??
Clan March Speed +??
Clan Might 1 P.Atk. +3%
Clan Might 2+ P.Atk. +??
Clan Morale CP Regen per tick +??
Clan Shield Boost Shield P.Def. +??
Clan Spirituality 1 CP +6%
Clan Spirituality 2+ CP +??%
Clan Vigilance Resistance to Sleep Attribute +??
Clan Vitality 1 - HP +3%
Clan Vitality 2 - HP +5%
Clan Vitality 3+ HP +??
Clan Withstand-Attack Shield Block Rate +??
Clear Mind 1 MP regen per tick walking +3.2, standing +2.6
Clear Mind 2 MP regen per tick walking +4.0, standing +3.2
Clear Mind 3 MP regen per tick walking +4.3, standing +3.5
Clear Mind 4 MP regen per tick walking +5.1, standing +4.1
Clear Mind 5 MP regen per tick walking +5.8, standing +4.7
Clear Mind 6 MP regen per tick walking +6.2, standing +4.9
Critical Power 1 P.Atk. on a critical hit +32
Critical Power 2 P.Atk. on a critical hit +56
Critical Power 3 P.Atk. on a critical hit +93
Critical Power 4 P.Atk. on a critical hit +177
Critical Power 5 P.Atk. on a critical hit +295
Critical Power 6 P.Atk. on a critical hit +384
Esprit 1 HP regen per tick while running +2.5, mp regen +0.8
Esprit 2 HP regen per tick while running +3.0, mp regen +0.9
Esprit 3 HP regen per tick while running +3.5, mp regen +1.0
Esprit 4 HP regen per tick while running +4.0, mp regen +1.1
Esprit 5 HP regen per tick while running +4.5, mp regen +1.2
Esprit 6 HP regen per tick while running +5.0, mp regen +1.3
Esprit 7 HP regen per tick while running +5.5, mp regen +1.4
Esprit 8 HP regen per tick while running +6.0, mp regen +1.5
Fast HP Recovery 1 HP regen per tick +1.1
Fast HP Recovery 2 HP regen per tick +1.6
Fast HP Recovery 3 HP regen per tick +1.7
Fast HP Recovery 4 HP regen per tick +2.1
Fast HP Recovery 5 HP regen per tick +2.6
Fast HP Recovery 6 HP regen per tick +2.7
Fast HP Recovery 7 HP regen per tick +3.4
Fast HP Recovery 8 HP regen per tick +4.0
Fast Mana Recovery 1 MP regen per tick +1.1
Fast Mana Recovery 2 MP regen per tick +1.5
Fast Mana Recovery 3 MP regen per tick +1.9
Fast Mana Recovery 4 MP regen per tick +2.3
Fast Mana Recovery 5 MP regen per tick +2.7
Fast Mana Recovery 6 MP regen per tick +3.1
Fast Mana Recovery 7 MP regen per tick +3.4
Final Fortress 1 P.Def. +116.875 when HP falls to 30% or less
Final Fortress 2 P.Def. +129.000 when HP falls to 30% or less
Final Fortress 3 P.Def. +141.625 when HP falls to 30% or less
Final Fortress 4 P.Def. +150.375 when HP falls to 30% or less
Final Fortress 5 P.Def. +159.250 when HP falls to 30% or less
Final Fortress 6 P.Def. +168.375 when HP falls to 30% or less
Final Fortress 7 P.Def. +177.625 when HP falls to 30% or less
Final Fortress 8 P.Def. +187.000 when HP falls to 30% or less
Final Fortress 9 P.Def. +196.500 when HP falls to 30% or less
Final Fortress 10 P.Def. +206.125 when HP falls to 30% or less
Final Fortress 11 P.Def. +215.750 when HP falls to 30% or less
Final Frenzy 1 P.Atk. +32.9 when HP falls to 30% or less
Final Frenzy 2 P.Atk. +39.4 when HP falls to 30% or less
Final Frenzy 3 P.Atk. +46.6 when HP falls to 30% or less
Final Frenzy 4 P.Atk. +54.6 when HP falls to 30% or less
Final Frenzy 5 P.Atk. +63.3 when HP falls to 30% or less
Final Frenzy 6 P.Atk. +72.7 when HP falls to 30% or less
Final Frenzy 7 P.Atk. +79.3 when HP falls to 30% or less
Final Frenzy 8 P.Atk. +86.1 when HP falls to 30% or less
Final Frenzy 9 P.Atk. +93.1 when HP falls to 30% or less
Final Frenzy 10 P.Atk. +100.2 when HP falls to 30% or less
Final Frenzy 11 P.Atk. +107.5 when HP falls to 30% or less
Final Frenzy 12 P.Atk. +114.8 when HP falls to 30% or less
Final Frenzy 13 P.Atk. +122.1 when HP falls to 30% or less
Final Frenzy 14 P.Atk. +129.3 when HP falls to 30% or less
Focus Mind 1 MP regen per tick +1.1
Focus Mind 2 MP regen per tick +1.5
Focus Mind 3 MP regen per tick +1.9
Focus Mind 4 MP regen per tick +2.3
Focus Mind 5 MP regen per tick +2.7
Focus Mind 6 MP regen per tick +3.1
Health Resistance to Bleed, Poison attributes +20%
Higher Mana Gain 1 MP gained from Recharge +22
Higher Mana Gain 2 MP gained from Recharge +24
Higher Mana Gain 3 MP gained from Recharge +28
Higher Mana Gain 4 MP gained from Recharge +29
Higher Mana Gain 5 MP gained from Recharge +31
Higher Mana Gain 6 MP gained from Recharge +32
Higher Mana Gain 7 MP gained from Recharge +38
Higher Mana Gain 8 MP gained from Recharge +39
Higher Mana Gain 9 MP gained from Recharge +41
Higher Mana Gain 10 MP gained from Recharge +42
Higher Mana Gain 11 MP gained from Recharge +48
Higher Mana Gain 12 MP gained from Recharge +49
Higher Mana Gain 13 MP gained from Recharge +50
Higher Mana Gain 14 MP gained from Recharge +52
Higher Mana Gain 15 MP gained from Recharge +53
Higher Mana Gain 16 MP gained from Recharge +59
Higher Mana Gain 17 MP gained from Recharge +61
Higher Mana Gain 18 MP gained from Recharge +62
Higher Mana Gain 19 MP gained from Recharge +64
Higher Mana Gain 20 MP gained from Recharge +66
Higher Mana Gain 21 MP gained from Recharge +72
Higher Mana Gain 22 MP gained from Recharge +73
Higher Mana Gain 23 MP gained from Recharge +75
Higher Mana Gain 24 MP gained from Recharge +76
Higher Mana Gain 25 MP gained from Recharge +78
Higher Mana Gain 26 MP gained from Recharge +79
Higher Mana Gain 27 MP gained from Recharge +81
Iron Body Fall damage -40%
Long Shot 1 Bow Range 700
Long Shot 2 Bow Range 900
Mana Recovery MP regen per tick +20% when wearing Robes
Quick Recovery 1 Magic Reuse Time -20%
Quick Recovery 2 Magic Reuse Time -25%
Quick Recovery 3 Magic Reuse Time -30%
Quiver of Holding 1 Weight Limit +30%
Quiver of Holding 2 Weight Limit +40%
Quiver of Holding 3 Weight Limit +50%
Seal of Strife 1 (winner) CP +10%
Seal of Strife 1 (loser) CP -10%
Shield Mastery 1 Shield Block Rate +50%
Shield Mastery 2 Shield Block Rate +70%
Shield Mastery 3 Shield Block Rate +85%
Shield Mastery 4 Shield Block Rate +100%
Skill Mastery (fighter) Chance of "skill critical", based on STR
Skill Mastery (mystic) Chance of "skill critical", based on INT
Toughness Resistance to Hold, Sleep, Poison attributes +20%
Vital Force 1 HP regen per tick while sitting +1.9, mp regen +0.9
Vital Force 2 HP regen per tick while sitting +2.7, mp regen +1.1
Vital Force 3 HP regen per tick while sitting +2.9, mp regen +1.2
Vital Force 4 HP regen per tick while sitting +3.6, mp regen +1.5
Vital Force 5 HP regen per tick while sitting +4.5, mp regen +1.7
Vital Force 6 HP regen per tick while sitting +4.7, mp regen +1.8
Vital Force 7 HP regen per tick while sitting +5.6, mp regen +2.1
Vital Force 8 HP regen per tick while sitting +6.7, mp regen +2.5
Weight Limit 1 Weight Limit +100%
Weight Limit 2 Weight Limit +200%
Weight Limit 3 Weight Limit +300%
Wisdom Resistance to Hold, Sleep, Derangement attributes +20%

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3

Селфы:
(параметры Vicios Stance были изменены в С5, но эти вроде для С4)

Accuracy Accuracy +3, MP per tick cost varies based on your level (base is 0.2 and enchanting it for cost decreases the base cost)
Aegis Stance Shield Block radius 360 degrees, Shield P.Def. -40%
Arcane Agility Casting Spd. +20%, Magic Skill Reuse Delay -10%, Magic MP Cost +10%, HP regen per tick -50
Arcane Power M.Atk. +30%, Magic MP Cost +10%, HP regen per tick -50
Arcane Wisdom Magic MP Cost -30%, Casting Spd. -10%, HP regen per tick -50
Focus Skill Mastery "Skill Critical" probability +1000%, MP regen per tick cost varies based on your level (base is 1.5)
Fortitude Resistance against Shock, Paralyze attributes +30%, MP regen per tick cost varies based on your level (base is 0.5)
Guard Stance 1 P.Def. +121.8, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 2 P.Def. +161.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 3 P.Def. +212.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 4 P.Def. +256.5, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5))
Holy Armor 1 Resistance against Darkness attribute +7%
Holy Armor 2 Resistance against Darkness attribute +10%
Holy Weapon Makes physical attacks Holy attribute
Parry Stance P.Def. +25%, M.Def. +25%, Speed -10%, Accuracy -4, Atk. Spd. -20%, MP regen per tick cost varies based on your level (base is 0.5)
Polearm Accuracy 1 Accuracy +2, MP Regen per tick -??
Polearm Accuracy 2 Accuracy +3, MP Regen per tick -??
Polearm Accuracy 3 Accuracy +4, MP Regen per tick -??
Relax HP regen per tick +5, MP regen per tick -2
Rest of Chameleon MP regen per tick -2.5, Avoid Agro 100%
Riposte Stance Accuracy -4, Speed -10%, Atk. Spd. -20%, Reflect 30% of melee range physical damage back on the attacker, Probably to reflect a debuff 30%, base MP cost per tick is 0.5 (depends on lvl)
Shield Fortress 1 Shield P.Def. +446, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 2 Shield P.Def. +469, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 3 Shield P.Def. +491, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 4 Shield P.Def. +514, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 5 Shield P.Def. +537, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 6 Shield P.Def. +560, MP regen per tick varies based on your level (base is 0.4)
Silent Move Speed -40%, avoid agro 100%
Soul Cry 1 P.Atk. +4.5, MP regen per tick -1
Soul Cry 2 P.Atk. +14.0, MP regen per tick -2
Soul Cry 3 P.Atk. +33.5, MP regen per tick -3
Soul Cry 4 P.Atk. +66.5, MP regen per tick -4
Soul Cry 5 P.Atk. +90.5, MP regen per tick -5
Soul Cry 6 P.Atk. +141.5, MP regen per tick -6
Soul Cry 7 P.Atk. +208.5, MP regen per tick -7
Soul Cry 8 P.Atk. +247.0, MP regen per tick -8
Soul Cry 9 P.Atk. +310.0, MP regen per tick -9
Soul Cry 10 P.Atk. +375.5, MP regen per tick -10
Soul Guard 1 P.Def. +293.3, MP regen per tick -5
Soul Guard 2 P.Def. +333.2, MP regen per tick -6
Soul Guard 3 P.Def. +375.9, MP regen per tick -6
Soul Guard 4 P.Def. +421.4, MP regen per tick -7
Soul Guard 5 P.Def. +445.2, MP regen per tick -8
Soul Guard 6 P.Def. +469.7, MP regen per tick -8
Soul Guard 7 P.Def. +494.9, MP regen per tick -8
Soul Guard 8 P.Def. +520.1, MP regen per tick -8
Soul Guard 9 P.Def. +546.0, MP regen per tick -9
Soul Guard 10 P.Def. +571.9, MP regen per tick -9
Soul Guard 11 P.Def. +598.5, MP regen per tick -9
Soul Guard 12 P.Def. +625.8, MP regen per tick -10
Soul Guard 13 P.Def. +653.1, MP regen per tick -10
Transfer Pain 1 Summon absorbs 10% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 2 Summon absorbs 20% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 3 Summon absorbs 30% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 4 Summon absorbs 40% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 5 Summon absorbs 50% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Vicious Stance 1 P.Atk. on a critical hit +35, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 2 P.Atk. on a critical hit +48, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 3 P.Atk. on a critical hit +64, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 4 P.Atk. on a critical hit +84, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 5 P.Atk. on a critical hit +109, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 6 P.Atk. on a critical hit +139, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 7 P.Atk. on a critical hit +166, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 8 P.Atk. on a critical hit +196, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 9 P.Atk. on a critical hit +229, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 10 P.Atk. on a critical hit +266, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 11 P.Atk. on a critical hit +306, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 12 P.Atk. on a critical hit +349, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 13 P.Atk. on a critical hit +379, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 14 P.Atk. on a critical hit +410, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 15 P.Atk. on a critical hit +443, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 16 P.Atk. on a critical hit +475, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 17 P.Atk. on a critical hit +509, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 18 P.Atk. on a critical hit +542, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 19 P.Atk. on a critical hit +576, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 20 P.Atk. on a critical hit +609, MP regen per tick varies based on your level (base is 0.4)
War Frenzy Resistance to Sleep and Shock attributes +??

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4

респект конечно, но все скиллы для с5, не сильно актуально для сервера су.

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5

Не так и много скилов менялось в С5
Не все параметры скиллов из С5,  -  многое тут не потестено на С5 и соответственно оставлено из С4.
Напиши если не в лом какие скиллы тиров неверны - перепишу. Остальные может исправлю если найду инфу про с4 :)

п.с. искал просто статы керсд мена ну и натолкнулся на табличку :) 
по любому полезно - хотя бы баффы сапов - они то не менялись

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6

Это в с4:
Bear Spirit Totem P.Atk. +20%, Speed -30%
Bison Spirit Totem At 60% or less HP - P.Atk. +10%,  Critical +200
Ogre Spirit Totem P.Def. +15%, Evasion -10, Speed -30%, HP +20%
Puma Spirit Totem Atk. Spd. +25%, Evasion +3,  P.Def -20%
Rabbit Spirit Totem P.Atk. -90%, Evasion +25, Speed +50%
Wolf Spirit Totem Speed +15%

Hawk Spirit Totem Accuracy +6, Critical +100, Critical Damage +?? Введен в с5 только. Прикольный тотем если брать лук к примеру) показателям крит шанс и крит дамаг позавидуют и сырки и фры)) одно подводит дальность стрельбы(

В с5 меня кардинально изменили.
Сделали мне лимиты дестра на типа особенно нравится сочетание

Zealot 3 (Tyrant) Atk. Spd. +30%, Critical Damage +100%, Accuracy +6, Speed +30, HP restored from heal +??
Bison Spirit Totem  At 30% or less HP - P.Atk. +43%, Accuracy +6, Critical +400.

Взять драгон гриндер с са хп, получится 30% хп это 3к.
Зилот включается тоже при 30%

Например с карягой будет Критикал=500, PAtk=2190, Accuracy=122, Atk.Spd=774, Speed=201

Можно считать что криты будут 1/2 выстрелов 100%. при этом по сырку 78 лвла крит под бд и пп будет в районе  5к

Главное чтобы меня раньше с поля боя не унесли))

з.ы. мало верится в Critical Damage +100% в зилоте. но пока точного описания я не встречал.

з.з.ы. ну если когда то введут с5 будет супер)

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7

Исправил твои тотемы :)
Крит по 5 к с п атк в 2000 это не слишком много? тем более по лайту, хотя хз не знаю... у тех же хавок с дракониками по 4000 п атк и выше видел на скринах с оффа.
Учти в с5 даются нехилые штрафы на ношение не своего оружия - особенно это касается луков, а то всякие дестры очень уж крутыми лукарями были :) - да и все кому не лень с луками бегали - а вообще не знаю как точно это там щас работает, но лавочка скорее всего прикрыта.

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8

в том и дело дает ли зилот Critical Damage +100%. Это получается увеличение урона при крите в два раза, еще в два раза дает бд, еще в 3 раза дает десвиспер, получается в 12 раз.

2190*2*70/800=383 - простой урон
при крите 4596
если пробафать по полной и взять соул бов +3 то фатки будет 3721
крит при такой фатке будет 7814)))
но это все теория. может и правда штраф на лук есть.

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9

Хм, ни ДВ ни Танец огня вроде же не меняли в С5 - у них +50% дамага у каждого, а не х3 и х2 или я чего-то недопонимаю.

Луки пофиксили 100% - не знаю правда как - кажется аккураси там режется, что в общем-то является логичным решением.

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10

под ПП и под БД обычный  дамаг при крите увеличивается  примерно в 5 раз,
по крайней мере на сушке так

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11

Если быть более точным, то получается так:
1.15 (Might3) * 1.12 (Dance of Warrior) * 2 (множитель крита) * 1.5 (Death Whisper) * 1.5 (Dance of Fire) = 5,796. Правда дурное какое-то сравнение получается :) Урон при крите под указанными бафами и танцами будет больше урона без них и не на крите в 5,8 раза :) Если говорить только о критах, то урон с крита увеличится под бафами и танцами в 2,9 раза.

Отредактировано Tiron (2006-12-11 11:09:56)

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12

хз. знаю точно под бд и десвиспер 3, простой удар у меня где то 200, крит -где то 1200.

десвиспер дает+50%, то бишь при простом уроне в 100, без бафа крит 200, а с бафом десвиспер 300, то бишь увеличивает урон в 3 раза.
А песню не изменяли в с5? чето мало верится что дает тока+50%. вроде дает в с4 +100%.

з.ы. сегодня оттестю песню и десвиспер.

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13

Нашел точное описание скиллов тира в с5, проверено на оффе.
Зилот учится на 58/66/74. соотв 1,2,3 лвлы
Зилот 3 дает +30 скорость, +30% атк.спд, +100% крит пава, -80% эффекта лечения

Включается на 1 минуту, откат как у лайнхарта, Если юзается с луком или с любым другим оружием на который нет пассива, то дает тока +30 скорости(( Корейцы приколисты)

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14

Это фигня, корейцы прикольнулись лучше. Если нет пассива на лук или полерму и ты их юзаешь, то еще и штрафы на них :) Хорошо хоть на дуалы штрафов не сделали :).

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15

Тут еще прикольнее, тотем зайца дает +30% бега, дает -30% фатки и +к уклонение, если одеть лук то +30% бега останется а -30% фатаки и + к уклонению, исчезнет. Получается можно просто без особых проблем закайтить кого угодно))
216 ск бега с вв2 и берсом в дум лайте))

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16

а вообще это наводит на размышления. а мож мне полеарму в с4 взять, скорость атаки с ним до 600 подниму, все варлорды завидовать будут))
А еще критикал до 300 поднять можно, и са на критикал стан))
да рубить все подряд)

Если я щас одену лансе+3 то будет
P.Atk. 782
Critical 108
Atk. Spd. 667

а на 68
P.Atk. 720
Critical 308
Atk. Spd. 667

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17

Не все так просто. В С5, если у тебя нет пассивки на оружие (дуалы, меч, блант и т.д.), то ты получишь с тотемом зайца, описанный тобой эффект. Но если ты возмешь в руки лук или полерму и у тебя нет на них пассивок, то получишь штрафы на точность, атак спид и т.д. Луки в С5 - это удел только лукарей, полермы - только для варлордов, гномов и дестров. Если ты возмешь в руки полерму в С4, то варлорды тебе завидовать не будут. Фишка варлорда не только в копье :). Да и если говорить про А гр., то СА критикал стан вставляется только в лоу А полерму.

Отредактировано Tiron (2006-12-12 09:22:44)

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18

Ой мама)))) че-т я не осилила :D  :D
гг

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19

Не все так просто. В С5, если у тебя нет пассивки на оружие (дуалы, меч, блант и т.д.), то ты получишь с тотемом зайца, описанный тобой эффект. Но если ты возмешь в руки лук или полерму и у тебя нет на них пассивок, то получишь штрафы на точность, атак спид и т.д. Луки в С5 - это удел только лукарей, полермы - только для варлордов, гномов и дестров. Если ты возмешь в руки полерму в С4, то варлорды тебе завидовать не будут. Фишка варлорда не только в копье :). Да и если говорить про А гр., то СА критикал стан вставляется только в лоу А полерму.

ну мой  показатель дмг/сек варлорду не перебить, над этим уже стоит подумать))
У варлорда есть агрилка(аль фонарик) хорошая, и дебаф фатки, пару скиллов на точность с полеармой, пару масс скилов. Все равно не дотянет он до такого дамага, собрать мобов можно под тотемами скорости бега. Также если паровоз выйдет из под контроля можно всегда убежать))

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20

Если я бы хотел прокачаться быстро я бы давным давно ланс сделал бы.

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21

Слэш, не хочу я спорить с тобой, поскольку лениво считать все это. Прокачаю попозже варлорда, тогда и посмотрим. Ты вот только забыл при подсчете ДПС по ВСЕЙ группе мобов учесть как раз пару масс скилов варлорда ;).

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